Fascination Sobre The First Berserker: Khazan
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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.
Ao dominar as armas e habilidades versáteis do Khazan, ESTES jogadores podem possibilitar personalizar efetivamente AS SUAS táticas de modo a conquistar diversos ESTILOS do chefes e navegar por cenários do combate variados.
Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
Não sei se isso foi por questão intencional por design ou resultado do um erro, mas tenho a impressãeste do que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — contudo vale a pena insistir 1 pouco para passar dela.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
Quem gosta por um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por de que nãeste há um grande mapa interconectado de modo a explorar.
Isso faz parecer qual parte do progresso foi jogado pelo lixo e honestamente não entendi tal decisão por “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady The First Berserker: Khazan Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.